Para Ark - Ver0.13 / 0.14 Joiplay Test


-Para Ark Ver0.14 Joiplay Test- 
Removing lighting mod to test performance on Joiplay.
If it still doesn't work, I will not go further on this direction for now.
Gonna turn my attention back to PC platform.

-Para Ark Ver0.13 Joiplay Test- 
Ver0.13 is just a compatability test for Joiplay. Experimental Only.
A few changes on pregnancy system but no new content yet.
Still, my games are not designed for android, I can't provide any support on the bug that only happens on Android.

Files

Para Ark (Ver0.13 Joiplay Test).rar 632 MB
Dec 08, 2022
Para Ark (Ver0.12 Prototype).rar 562 MB
Nov 29, 2022
Para Ark (Ver0.1 Prototype).rar 569 MB
Nov 29, 2022

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Comments

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(2 edits)

Hi, exe version 0.48.4.0, where can I find flame dragon parts? Thank you!!!
Also, I did something wrong or you didn't make the sixth galaxy level?
And another question, how can I have sex with my teammates?

(+1)(-1)

1. In planet 6033 - cave, fight flame dragon to get it
2. If you are playing the demo, there will only be 5 galaxies.
3. You can learn "Love touch" skill. Go to menu -> Skill -> Learn

On joiplay after the first battle everytime i try to go back to spaceship or continuing searching game crash out....and while fighting when enemy try to do H-attack it tills me to hold on a button to prevent it but don't know it...so now I'm stuck after first battle can't go back spaceship or continue searching 

ver0.12 and 0.13 are unstable version

performance will be improved in ver0.2+

So I've noticed how some people who are playing on joiplay are having issues but for me it's working fine no issues I've seen so far and how do I find the next galaxy

Next galaxy is not done yet, as I said Para Ark is still at early stage of development

ok like the game so far

(3 edits)

Tried with latest Joiplay and latest rpgmaker plugin (available here, google play store version is AWFULLY outdated compared to what they have on their patreon. And no need to pledge to download.)

The game works quite correctly I think, but the problem is after you get a fight while landed, it systematically crash while trying to load ambiant-surreal-binaur.ogg or something like that. I guess it has to do with unloading the fight and then loading this music, it must bloat the phones CPU queue. I tried to fiddle with rpgmaker options in Joiplay but it doesn't really change anything.

EDIT :

Tried again after posting the above, this time it managed to load the music but got freezes and crash. I think it's truely thé aftermath of a battle that have issues. Victory screen works fine, but after closing it and going back to exploration choices, it hangs, try to work, hangs again, and crash.

Thanks! So the battle only crash on planet surface but not in cave?

(8 edits)

I couldn't reach any cave, I have encounters while exploring the surface and since it crash after the encounter I can't finish exploring. Maybe if I try enough I can have an exploring run without encounters and be able to try the caves 🤔 got nothing better to do rn, I'll give it a shot.

EDIT 1

So I gave it a shot and managed to reach the caves. Same problem. Crash after a battle.

I dis another test, saving on the surface and in the caves. The crash appears too when loading those saves. I guess it's related to maps initialization, something between load/initialize functions and around the loading of Error

audio/bgm/ambinet/126637486-supernatural-perception-binaur.ogg

So to summarize. Going on the surface or going in the caves works. Crash happen when loading on those areas or after a battle in them. Sometimes, because of the freezes, the above can't load properly. Sometimes the "Retry" buttons works, if there's not too much freezes, but it still crash. To me, all of this indicates a loading/initialization process bottleneck on maps, the fail to load of the bgm is probably a symptom of it. One solution could be to fully preload all audio at game launch, to free some processing at maps loading, or try to find tricks to load things separately instead of all at once.

I'm gonna fiddle with Joiplay options now.

EDIT 2

I can confirm changing everything in Joiplay's settings doesn't change anything, neither does using the Game.exe or the index.html.

EDIT 3

I fiddled with plugins, and nothing changes for the crash. That said, disabling ShoraLightning greatly improves FPS in the cave (as expected) but obviously removes the dark tone and torchlight. You might want to look for another and maybe better optimized plugin for that, or use parallax mapping for the dark tone.

I don't think I can help more in the current situation unfortunately :/

(1 edit)

Thank you, this already help alot. 
I think it might be caused by the light mod I installed. I removed it, the FPS seems improved a little bit.
Still I can't replicate the crash in my phone.

(1 edit)

I think I figured that out, might be the bgm is too long and too large to load. I cut it in half and tested on an old phone, it seems fine.

(1 edit)

I can test it if you want, just upload it and I'll give it a shot. You can just upload the new version of the bgm, I knox how to copy-paste

I will upload the fixed version together with some new content within 1-2 month.

I tried to play on JoiPlay, that was terrible, some textures didnt even appeared, I was in black void with some details, very laggy and it even crashed on me, after trying to launch it, the game didn't showed picture at all, only black screen even though I have very weak android, I never seen something like that, better try to compress the game somehow so android users could at least leave the ship

I know, I have no idea why it can't work properly on JoiPlay, there are too much unknown bugs and variations on different mobile model and I can't test it all. I already removed a few features on Ver0.13, I won't compress any more or the main feature might be disrupted.

(1 edit)

Maybe find a guy who knows about this so he could help you get this game on android, maybe even make a fully working apk 

A guy named BreadMan the dev of demon deals had the same problem, so he found a guy who helped him with apk, if you want I could contact him and ask if he could explain to you how to make apk version if that's possible 

(1 edit)

Thankyou, but currently I am not planning on making an actual android version, just doing some experiment here. I don't want to spend too much time testing on both system.

try fiddling with Joiplay's HTML settings for the black screen, it's usually because of nwjsapi and/or webgl there. And make sure you're uptodate (cf my other post)